VIRTUAL OPEN STUDIOS WINTER 2021: Art 106E 3D Modeling and Animation
Instructor - Elliot Anderson
Ben Schwartz
I like to see myself not only as an artist, but a storyteller and a creator. I have the fervent desire to make a world that not only feels real, but that is fantastical into a degree which inserts the viewer or player into the piece as an active agent. This is my mission as a video game artist. My artwork does dabble with graphic design, and fictional environments, however my key focus is character design. I yearn to create characters that feel alive. I aspire for the kind of character that viewers/players could identify and connect with to the degree that they could imagine themselves having a dialogue with them. I cannot emphasize enough how character representation is crucial in art, especially art in the entertainment industry.
I identify as nonbinary, and I am actively involved in the LGBTQIA+ community. My relationship between video games and my queer identity go hand in hand. For a person who struggles with gender dysphoria, video games have provided me an outlet for body positivity. They allow me to try new things and explore my identity. However, despite the freedom I find in games. I still find video games lacking in LGBTQIA+ representation for character leads. This is especially true with Triple-A company games. I want my own game characters to challenge the cis male character lead narrative that is used to often in the industry.
A bodily study to help me explore my physical self and my digital alias Lily. The images on the T-shirt are two of the various avatars I take in video games. This was made in Blender 3D.
“Claire’s Self Portrait”
A 3D characterization of myself modeled, sculpted, and textured in Blender. Made for Art 106E.
YouTube Link: https://youtu.be/RKfw3aQOCg4
Claire June Apana
As a child, I was obsessed with origami because it was a means of exploring my asian heritage through art. I was mesmerized by the look and feel of origami papers; this fascinating medium allowed me the ability to create delicate art with a conventional material.
My works focus on the concept of Impossible Realities; paradoxical ways of life that are absolute. This exposure of our human condition results from introspective thinking and a dedicated art practice. My practice utilizes various materials; both real and virtual in order to convey this notion of the impossible. I hope to inspire viewers to realize that small actions create immense change.
The manipulation of raw materials allows me to reconstruct narratives into new forms. These become metaphors for the infinite possibilities we all contain. The potential to change our reality and the world we perceive. As we evolve, it is necessary to dedicate time and energy to our desires so that we may utilize the potential of technology in order to shift our perspective of the world we perceive. My art practice is my way of taking control by means of creation.
Panic Pod from claire apana on Vimeo.
Panic Pod
Blender animation created completely from scratch. Original music by Claire June Apana (bass) and Tyler Lott (synthesizer).
Falling for You from claire apana on Vimeo.
Falling For You
Emotes the challenges of existing as a modern being within the city. It is all I know. It is what I love. It is what I hate. It’s a trap in which I continue to fall.
controlled chaos from claire apana on Vimeo.
Controlled Chaos
Performance pre-Covid of a photograph of NASA’s Hubble Space Telescope imagery turned into spiral origami.
Apple Bowl Still Life
Still Life assignment
Danielle Kraljevski
“Danielle’s Characterization”
A 3D render of myself in cartoon. Created in Blender for art106e
Ella Apuntar
“Forest” still
Blender, rendered in Cycles
https://www.youtube.com/watch?v=E39XqqDg5hY
“Forest”
Environment scene created in Blender and rendered in Cycles.
Houming Ruan
Jacob Rozio
“Jacob’s 3d Self Portrait” 3d model made in Blender for Art 106E
ROZIO FINAL RENDERANIMATION from j on Vimeo.
Vimeo link: https://vimeo.com/523974339
Jenna Adkison
“Character Design”
This is a Character I made for the 3D Animation Class. My main goal was to work with hair particles but also I wanted this character to look like a dark/witch-like character you would find in a forest.
Jesus Norrod
My Modern Bathroom
Jesus Norrod
“Entrance View”
Blender 2.8 Model
Using my home bathroom as reference, I have created a modern interpretation of its1970s style.
Jesus Norrod
“Aerial View”
Blender 2.8 Model
A top corner view of the entire room.
Jesus Norrod
“Bathtub View”
Blender 2.8 Model
A view from the perspective of the front of the bathtub.
Jesus
“Mirror View”
Blender 2.8 Model
A front view of the mirror and sink, with a reflection of the bathtub and towel.
https://www.youtube.com/watch?v=pbAfRa4sGug
“My Modern Bathroom”
This was a class final project to recreate an interpretation of a room in my house.
Julianna Cardenas
Kalen Meeks
“F#$& You”
Rendered images of a self-portrait that was 3d-modeled in Blender.
Character Blender from Kalen Meeks on Vimeo.
Malia Rosburg
“the sun room”
A 3D room I made in blender. I drew lots of inspiration from my own room as well as from the TV show Steven Universe and pinterest.
the sun room from Malia Rosburg on Vimeo.
“the sun room”
A 3D room I made in blender. I drew lots of inspiration from my own room as well as from the TV show Steven Universe and pinterest.
Megan Chau
“Character Concept Sketches”
Digital media(Procreate)
These are the concept sketches I did in the process of creating my character model.
“Model Close Up View #1”
This is a bird’s-eye view of my character model.
“Model Close Up View #2”
This is a close-up view of my character model.
“Character Model Turntable Animation”
For my final project, I created a low-poly model of a character of my own design. This video is a turntable animation to properly show the entirety of the model.
Nathaniel Blum
“Oski Chairs”
Chairs I made inspired by PostModern, Mid Century, and Art Deco furniture design.
https://www.youtube.com/watch?v=TBKlxy2M-Ac
Philip Cook
Reilly McDowell
my room from Reilly McDowell on Vimeo.
“My room”
A 3D render of my bedroom using Blender. This is my final project for the class.
Suzanne Lee
“The Kettle”
A virtual 3D model of a tiny house kitchen I designed last year.
“The Kettle”
A virtual 3D model of a tiny house kitchen I designed last year.
Theron Joyet
Theron Joyet “Pink Melody”
Theron Joyet
” Sketches”
Digital sketch done in procreate on iPad
Theron Joyet
” Front view”
Blender model
Theron Joyet
“Back view”
Blender model
Theron Joyet
”¾ front view”
Blender model
ART 106E: 3D animation from Theron Joyet on Vimeo.
Theron Joyet
“Pink Melody”
A character from my independent project 3D modeled in blender.
Yi Wang
Yi Wang
Rendered image
Yi Wang
https://www.youtube.com/watch?v=l-t3YPNVJAQ
“Cabinet”
This is the final project I create for art106e - a cabinet design based on the cabinet in my room.